Unity Cloud Build
I just did a Unity cloud build for the first time. I couldn't figure out how to get it to build for IOS yet but I got it for windows.
It was not as painful as I thought it would be.
It was not as painful as I thought it would be.
- Create a Bitbucket account or sign in with google.
- Create a repository
- Commit the files to the repository (this took me the longest as I couldn't get the visual studio plugins to work so I had to use the bash/command line)
- In Unity sign in to the cloud build service.
- Select which source control you use (mine was git).
- Enter the URL to your bitbucket repository.
- Add the SSH key to your bitbuket repository (these instructions said to go to your account but I found it under the repository settings instead).
- Once it all connects you can start queueing builds but there are a few extra password and files needed for IOS so I chose windows desktop and it built quickly.
Comments
Post a Comment