Pi day update
Finished work on two enemy overworld sprites. The bowman ranger type guy and the ninja guy. I am really starting to get the hang of using photoshop for this kind of artwork and feel that I am getting better and better. They are not perfect but it's fun and great for Shiny Blade. They are three times bigger than the sprites I borrowed for setting up stuff so I haven't implemented them into the game yet.
My son is liking the progress and wants me to keep working on it. If I am at the desk he will come up to me and say "Dad, work on your game please." This external motivation really does help and I'm excited to have him play my game when it's ready for him. He usually wants to see progress weekly, sometimes daily.
Speaking of playtesting, I had a gathering at my house for a party over the last weekend and had all of my brothers try Shiny Blade. My nephews saw them playing and all wanted to play. It was good to sit back and watch people try stuff out on my game and see what they thought. I hope to get more feedback later on when more game play mechanics are in place.
I started diving into some AI tutorials to see how they do it and what to do for enemies. I am still thinking of keeping just a single hit battle so they are quick. I want to keep the game short so I can actually finish it in the next few months.
The bowman I want to maintain distance and shoot from afar, the ninja guy I want to be quick and slice with the sword. I have other plans for the other characters and want them to behave a little differently from each other so there is variety. Whether this will come to fruition or not remains to be seen. I want them to play and control similar though for a possibility of two player mode or playing as them.
To help me keep everything straight and set some goals for myself I created a design document and several tasks in my source control. I hope these will help guide me in the right direction. There is still a lot to go.
Until next week.
My son is liking the progress and wants me to keep working on it. If I am at the desk he will come up to me and say "Dad, work on your game please." This external motivation really does help and I'm excited to have him play my game when it's ready for him. He usually wants to see progress weekly, sometimes daily.
Ranger Bow Guy |
Ninja Guy, because ninjas are cool. |
I started diving into some AI tutorials to see how they do it and what to do for enemies. I am still thinking of keeping just a single hit battle so they are quick. I want to keep the game short so I can actually finish it in the next few months.
The bowman I want to maintain distance and shoot from afar, the ninja guy I want to be quick and slice with the sword. I have other plans for the other characters and want them to behave a little differently from each other so there is variety. Whether this will come to fruition or not remains to be seen. I want them to play and control similar though for a possibility of two player mode or playing as them.
To help me keep everything straight and set some goals for myself I created a design document and several tasks in my source control. I hope these will help guide me in the right direction. There is still a lot to go.
Until next week.
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