Monday, April 18, 2016

Inspirations for Exo-Game

I have been working on Exo Game for a while now. It has been a big learn on project for Unity and how to do things. I still plan on finishing it.

Here are some of the things that help inspire it:







Here is music that inspires me for it:


I've been struggling the most with making the artwork and style. I have a good playable controllable robot and character. I just want them to look awesome and I'm still working on that.

Here are some of my attempts at making this game look better:




There is still some work to do.

Monday, March 28, 2016

Unreal Engine

I have been trying out Unreal Engine to work on a project with some friends that exclusively use UE4. It's been a big adjustment from Unity. This page has been invaluable for it.

I have noticed that quite a few of the tutorials have been outdated already which means they are making big changes. I do like the engine quite a bit. I like the blueprint system but it's still a lot to wrap my head around. I know it's mostly just the learning curve and that I'm on the steeper side of it.

The C++ is interesting and a change from C# but it's not as jarring.


Sunday, February 14, 2016

Tanks Tutorial with son

I went through the Unity Tanks Tutorial with my son. https://unity3d.com/learn/tutorials/projects/tanks-tutorial

I felt like it would really help him out and give me some knowledge on things I'm not as familiar with. I can tell he really likes to make games and wants to make them. We keep sitting down once a week to try and go through them together. I can tell he struggles with the deeper stuff still and gets bored easily with it.

Tutorials are hit and miss for me when they are video ones but this one had the slides with it. There were only a few parts where we had to watch the videos, the rest was step by step. I wish more tutorials were done this way. Videos are so much harder to search for things for me.

My son loved it, and loves playing it with me. My daughter does too and wants to make games now. I picked up some good knowledge about camera usage that I was looking for. I also dove into the audio mixer which I haven't used before.


Friday, January 8, 2016

Pros and Cons to owning a PS Vita

Now that I've had a PS Vita for over a year I'd like to list some of it's pros and cons. Handhelds usually don't get mileage from my but I play the Vita often while putting kids to bed.

Pros:
Loads of RPGs.
Persona 4 Golden, Tales of Hearts R, Final Fantasy (pretty much 1 through X-2), Chrono Trigger, Hyperdimension Neptunia, Trials of the Skies, etc.
Remote play.
Getting to play your PS4 while someone else is using the TV or while laying on the ground next to your toddler while they try to sleep is awesome! It's not perfect, and the farther away you are the more lag you can feel, but it's still awesome.
PS1 classics.
There are loads of PS1 classics available to play from the PSN store. Being able to play Resident Evil 2, Metal Gear Solid, Parasite Eve, FF 7 8 9 and Tactics, Suikoden 2, Mega Man X 4 and more while on the go is awesome. It's like carrying a PS1 in your pocket.
Suspend games is one of the best features.
You can pause a game at any time. Online games don't handle this well, but any other game you can pick right up where you left off. I know consoles are starting to get similar functions, but this is amazing to me.
Portable.
One of the main features of the Vita, but it is great being able to take it with you anywhere. I do recommend a case to protect that beautiful screen though. It's a little too big for pockets, but still fair size.
Holds a charge for a long time.
I'm always surprised at how long my Vita stays charged even in suspend mode. 

Cons:
Memory card cost is ridiculous.
It was necessary to purchase a 64GB card. It was $100 from Amazon shipped from Japan. This should not have costed that much to procure.
Touch controls are not as fun as they should be. 
This may be personal preference, but the rear touch pad is really hard to use, and touch screen games don't do it for me.

Thumbstick placement.
I feel like the thumbsticks are just a tad too low for my hands.

Physical cards can only be read per vita. 
Buying games used you have to do a couple steps to get it ready to play because your Vita can't read the data of someone else. Kinda weird.
Not enough buttons to remote play every game.
Games that require heavy use of R2 that don't map them to R on the Vita are really too hard to play. 

Tuesday, January 5, 2016

2015 over

2015 was a good year for me. I made a lot of progress on my game projects, and even ended one.

I started the Utah Unity User Group and have had two successful meetings so far. It looks like it's been helpful to some people.

I started working on my finishing my basement so I have a dedicated study/office for game dev purposes. I hope I can have that finished soon.

I played and finished lots of games too.

Tuesday, October 27, 2015

GIFs in Unity games.

Here is a nice way to make GIFs in Unity.

https://github.com/Chman/Moments

Here are the results from Exo-Game:


Friday, September 4, 2015

Tool for making sprites.

I'm currently trying to git gud at making sprites. I'm terrible and really lack the patience sometimes. The tool I'm using is really awesome though. It's called Graphics Gale. http://www.humanbalance.net/gale/us/

It's great because it gives you a zoomed in and zoomed out view, has easy to create multiple frames and layers, and has step by steps logged. I find myself still struggling to draw nice things, but it's still seems like it will be good to get the job done.